AC Valhalla Holds Assassin’s Creed Mirage Back
AC Valhalla Holds Assassin's Creed Mirage Back
Assassin’s Creed Mirage: A Return to Basics or a Valhalla Holdback?
Let’s talk about Assassin’s Creed, the franchise that’s been around for a whopping 16 years. It’s like the granddaddy of gaming, but it’s had a surprisingly low number of changes over the years. It’s been recycling its formula like that one shirt you refuse to throw away, with each new entry adding a tweak here and there. But after a decade of the same-old, fans were getting a bit bored. That’s when Ubisoft decided to shake things up with Assassin’s Creed Origins. They added more RPG elements and expanded the world to a mind-boggling scale. It was like taking your favorite game and giving it a triple-shot of espresso.
So, after Assassin’s Creed Origins, we’re now in Assassin’s Creed Mirage territory. This is supposed to bring the franchise back to its roots, the good ol’ days of parkour and stealthiness. But hold your horses, folks! The more we see of Mirage, the more it resembles its predecessor, Assassin’s Creed Valhalla. It’s like trying to sell a brand new car that looks exactly like the one your neighbor already has. Not exactly the refreshing change fans were hoping for.
Valhalla’s Mechanics May be Cramping Mirage’s Style
Ubisoft has been hyping up Assassin’s Creed Mirage as a throwback to the original game that started it all. It was supposed to be a love letter to the fans, focusing on the narrative, parkour, and stealth. But as we get closer to the game’s release, it’s becoming clear that Mirage might just be a watered-down version of Valhalla.
Both Mirage and Valhalla run on the same Ubisoft Anvil engine, and it shows. The animations and mechanics in Mirage bear a striking resemblance to Valhalla. Now, I don’t mind a sequel looking similar to its predecessor, but when you’re promised a return to basics, you expect something fresh. Unfortunately, Mirage’s parkour seems to have inherited Valhalla’s sluggishness. It’s like the protagonist forgot to drink their morning coffee before scaling those walls.
Valhalla’s lackluster parkour was somewhat forgivable because the game was mostly wide open plains. You didn’t need to parkour your way through every crevice. But Mirage is all about the parkour, or at least it’s supposed to be. From what we’ve seen so far, Mirage’s parkour looks slow and lacks variety. We’re basically watching the same climbing and jumping animations on repeat. Oh, and Ubisoft also decided to remove wall side and back ejects. So now, you can’t carry your momentum while climbing. It’s like trying to ride a bike without pedals. Not a great experience, my friends.
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Sure, casual players might not notice the difference, but us veteran Assassin’s Creed fans? We’re not happy campers. We were hoping Mirage would be a return to form, but it seems like Valhalla’s mechanics are holding it back.
But hey, let’s not judge a book by its cover! Assassin’s Creed Mirage is set to release on October 12, so maybe there are some surprises waiting for us. Fingers crossed! In the meantime, why not let us know your thoughts? Are you excited for Mirage or are you already missing those wall side ejects?
Assassin’s Creed Mirage is coming to PC, PS4, PS5, Xbox One, and Xbox Series X/S, so mark your calendars!
More fun articles and game guides: – Assassin’s Creed Mirage: Proof that It’s Time for an AC1 Remake – Assassin’s Creed Mirage’s UI is Better Than Gotham Knights, Suicide Squad, and Others, and Here’s Why