Atlas Fallen could surpass The Surge’s success.
Atlas Fallen could surpass The Surge's success.
Atlas Fallen: A New Horizon for Gamer’s Delight
Developer Deck13 Interactive is gearing up for their next big release, Atlas Fallen, and it’s filled with potential. However, before we dive into the excitement, let’s address some criticisms that arose from their previous games, particularly the Soulslike series, The Surge. While The Surge titles offered unique twists to the genre, they fell short in one crucial area – enemy variety. But fear not, dear gamers, as Atlas Fallen seems poised to rectify that issue and bring us a wide range of opponents to battle.
The Surge’s Stumble in Enemy Variety
The Surge stands out as one of the pioneers in the Soulslike genre. It embraced the Dark Souls formula but operated on a smaller budget with a smaller team. As a result, it leaned heavily on the vibe of Bloodborne. This stripped-down experience affected not only weapon and build variety but also the diversity of enemies players encountered throughout the game.
In the original The Surge, most enemies were humanoid, fighting similarly to the player character. They even dropped their weapons when dismembered! While there were a few unique enemies, like the three-legged robot dogs, the lack of variety made the game feel too similar from one area to another. Sadly, this also extended to the bosses, with only five available in the base game. One of these bosses was yet another humanoid enemy with slightly stronger attacks.
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Thankfully, it seems that Atlas Fallen is breaking free from this monotony by introducing a wide array of enemies. From the sneak peeks we’ve seen, combat in Atlas Fallen revolves around enemy variety. Alongside the smaller monsters lurking in its sandy landscape, gigantic foes take center stage, adding a thrilling dynamic to battles across the desert. These colossal enemies have targetable body parts and come in various animal shapes, providing a refreshing mix of encounters as players explore.
While regular enemies in Atlas Fallen also benefit from this newfound variety, it’s the boss and mini-boss encounters that truly shine. Even in The Surge 2, bosses, though more abundant than in the original, were mostly humanoid characters wielding weapons that players could acquire after defeating them. Hence, these beastly foes in Atlas Fallen will undoubtedly inject a breath of fresh air into Deck13’s repertoire, offering a welcome departure from the countless sword-wielding men we’ve faced thus far.
Moreover, Atlas Fallen doesn’t stop at revitalizing enemy design. The game boasts a vast, interconnected world, enticing players with the allure of traversing its sandy expanses. This shift from science fiction to fantasy ushers in a new design philosophy, spawning a more open game world for us to explore. With sand traversal and a variety of larger enemies, Deck13 seems adamant in addressing past criticisms while delivering an experience that elevates the unique style of development synonymous with the Soulslike genre.
Atlas Fallen is set to release on August 10 for PC, PS5, and Xbox Series X/S.
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