Avatar Frontiers of Pandora Receives Update

Avatar Frontiers of Pandora Updates 3 and 3.1 Enhance Gameplay Experience and Address Issues

Title: Avatar: Frontiers of Pandora Title Updates 3 and 3.1 – Bringing the Pandora Adventure to Life

Introduction

Three months after the release of “Avatar: Frontiers of Pandora,” developer Massive Entertainment has unveiled Title Updates 3 and 3.1, two major patches that bring numerous quality-of-life improvements and fix gameplay issues. These updates enhance the overall gameplay experience for players exploring the immersive open world of Pandora, the planet from James Cameron’s Avatar movies. With an array of new features and bug fixes, Avatar: Frontiers of Pandora continues to evolve and captivate players.

Exploring the World of Avatar

Avatar: Frontiers of Pandora is an open-world adventure game that takes place on Pandora, the breathtaking planet from the Avatar movies, set eight years before the events of the first film. The game follows the story of a Na’vi who was kidnapped as a child by the RDA, trained as a soldier, and awakened from cryogenic suspension 16 years later. As players navigate Pandora and reconnect with their roots, they encounter various characters and Na’vi clans that may appear in upcoming Avatar movies, solidifying the game’s place in the Avatar canon universe.

What’s Included in Title Updates 3 and 3.1?

The latest updates for Avatar: Frontiers of Pandora, Title Updates 3 and 3.1, bring a host of enhancements and refinements. Let’s take a closer look at some notable improvements:

Improved Na’vi Sense Navigation and Visibility

Navigating Pandora’s massive open world can be overwhelming, but the updates address that. Title Updates 3 and 3.1 enhance Na’vi Sense navigation and improve the visibility of investigation clues, making it easier to spot characters and smaller objectives. These improvements streamline the gameplay experience, allowing players to focus on uncovering the wonders of Pandora without getting lost in the vastness of the world.

Motion Aiming with DualSense Controller

For players on PlayStation 5, the updates introduce the exciting feature of motion aiming with the DualSense controller. This means you can now physically move the controller to aim your weapon, adding a new level of immersion and precision to combat encounters. It’s like having your own personal Pandora shooting range!

Increased Stash Capacity

One of the most frustrating aspects of any game is managing inventory space. Fortunately, with Title Updates 3 and 3.1, the stash capacity has been increased from 200 to 250. This means more room to hoard valuable resources and collect those rare items you find throughout your journey. Now you can amass an even larger collection of Pandora’s treasures.

💡 Beginner Tips and Tricks

If you’re just starting your adventure in Avatar: Frontiers of Pandora, don’t fret! We’ve got you covered with some useful beginner tips and tricks to help you navigate and make the most of this epic game. Check out our article on useful Avatar: Frontiers Of Pandora beginner tips and tricks to kickstart your journey on Pandora.

Patch Notes Highlights

Let’s dive into the patch notes for Title Updates 3 and 3.1 to see what other improvements and fixes have been introduced:

Title Update 3.1 Additional Fixes

  • Audio logs will now automatically play when picked up in the world.
  • Fixed missing stats on existing weapons and gear.
  • Fixed a crash occurring when interacting with a vendor.
  • Fixed hair clipping issues.

Notable Improvements

  • Added the option to enable Motion Aiming with the DualSense controller.
  • Added new motion blur settings to control the overall strength.
  • Added the ability to control camera motion blur separately from object motion blur.
  • Provided the option to hide gear level and mods.
  • Stashed items can now be accessed directly when using the Crafting Table, Cooking Station, and Community Basket.
  • Made the combat challenge on Medium and Low difficulties more accessible.
  • Improved the usability and introduction of the SID tool.
  • Improved Na’vi Sense navigation to make it easier to spot characters and smaller objectives.
  • Improved the visibility of investigation clues when using Na’vi Senses to make it easier to find the clues belonging to an investigation.
  • Made tweaks to enemy reinforcement calling to make it easier to interrupt the RDA from pressing the alarm.
  • Made tweaks to stealth gameplay to make it easier to return to stealth when an enemy spots the player.

Global Improvements

  • Improved the aim assist for the Assault Rifle and Shotgun at small targets.
  • Improved the visibility of the arrow VFX trail for the Heavy Bow at long distances.
  • It is now possible to harvest Arrow Stick Bushes and Dapophet Pods while riding.
  • Increased the maximum Direhorse Riding speed.
  • Direhorse Riding speed will now be affected by the ground type, granting a small speed boost or penalty.
  • Improvements to the Direhorse riding animation.
  • Improved aiming stability while mounted.
  • Improved mounted aiming with bows.
  • Added player flinch reactions while mounted on a Direhorse.
  • Improved stability when swapping weapons from Human to Na’vi while on the Ikran.
  • Improved looping weapon stow animation when a thrown grenade interrupts a quick grab or harvest animation.
  • Stability improvements to Swimming, Harvesting, Climbing, Jumping, Traversal, and Weapon/locomotion blending.
  • Improved local player foot alignment to uneven terrain.
  • Improved overall co-op animation.
  • Pouch capacity for Gear & Weapon Materials and Cooking Ingredients increased by 15.
  • Stash capacity has been increased from 200 to 250.
  • Improved the reaction timing of multiple interactable objects.
  • Improved the visibility of overflow loot piles.
  • Overflow loot piles will no longer open automatically after interacting with containers when having a full inventory.
  • Added additional Na’vi names for creatures and plants.
  • Several improvements to haptic effects throughout the game.
  • Improved the triggers and timings of dialogue scenes.
  • Polished the placement of various quest objective markers.
  • General login/out issues fixed in several quests.
  • General UI usability improvements as well as quality of life improvements related to sorting items, quest breadcrumbing, and shortcut navigation.

Technical Improvements

  • Added a new ‘Fog Blur’ graphic setting to enable/disable blur on volumetric fog.
  • Fixed motion blur being inconsistent between resolutions.
  • Fixed an issue that could cause severe graphical corruption in co-op when using Navi senses.
  • Fixed an issue of the planet, Polyphemus, disappearing when changing FoV values.
  • Improved the streaming of objects to reduce issues of them popping in-view.
  • Improved AMD FidelityFX™ Super Resolution 3 (FSR3) artifacts.
  • Fixed an issue where some players were unable to connect to Online Services.
  • General improvements and bug fixes to item baskets and containers.
  • Improved NPC clipping and flickering issues.
  • Added the option to enable Motion Aiming with the DualSense controller on PC/PS5.
  • Improved FSR3 artifacts/flickers on Xbox Series S/X.
  • Added a motion blur option for the ‘Performance’ graphics mode on Xbox Series S/X and PS5.
  • Fixed FSR3 artifacts on the UI when frame generation was enabled on PC.
  • Improved texture streaming to reduce frame stuttering on PC.
  • Fixed FPS tracking when using FSR3 frame generation in the benchmark on PC.
  • Fixed CPU tracking reporting low CPU utilization on Windows 10 in the benchmark on PC.
  • Added additional information to the generated results file in the benchmark on PC.
  • Added a new -benchmark_preset commandline option to allow the loading of custom graphics settings for benchmark runs on PC.
  • Improved the quality of fallback haptics when playing the game with a DualSense controller connected via Bluetooth on PC. (Please note that the high-definition haptic experience is available on PC only when the DualSense controller is using the USB connection.)
  • Fixed an issue where challenges were not available in Ubisoft Connect on Luna.
  • Fixed an issue that caused the HDD-install warning to be shown on boot on Luna/GeforceNow.

User Interface Enhancements

  • Menu Narration updated to read out Quests, Tutorials, and most HUD notifications (English only).
  • Added the option to “Mark all as read” on the System menu and when hovering over specific menu tabs (Character, Quests, etc.) to clear all existing “New” markers.
  • Added the possibility to pin missing crafting material types from the crafting assembly screen.
  • Added buffs and skills into account in the stat range display when inspecting plants or looking at the Hunter’s Guide entries.
  • Provided the option to hide gear levels and mods.
  • Simplified the vendor shop categories (“Head armor,” “Long Bow mods,” etc. categories are now “Gear,” “Weapons,” “Materials,” etc.).
  • Gear and Gear Mods for Head, Arms, and Legs can now be visually hidden via the Cosmetics menu.
  • Stashed items can now be accessed directly when using the Crafting Table, Cooking Station, and Community Basket.
  • Weapons can now be equipped directly to the Weapon Wheel using a button prompt found in their respective weapon screen.
  • Added the names of ammunition when swapping ammo via the Weapon Wheel.
  • Added ammunition information to their respective weapon screen.
  • Added the time of day in the prompt text when interacting with the Fire Pit to pass time.

Balancing Adjustments

  • Adjusted several Apex Challenges to make Apex skills more easily accessible.
  • Improved the pathing to the Resistance HQ to make it easier to find.
  • Improved Na’vi Senses, making Quest Objectives and Clues easier to spot.
  • Made the building that contains the Medkit needed for Alma easier to locate by adding red blinking lights, removing some large trees, and adding lights along the path to the building.
  • Added more Dapophets near the building that contains the med kit, allowing players to regain health after combat.
  • Added extra lighting to Alma and Teylan in the Resistance HQ to make them easier for the player to locate.
  • Improved combat in RDA Outposts and other combat encounters by adjusting the time it takes for enemy units to alert other units of Na’vi presence.
  • Increased the hitbox size of the AMP Suits’ vent weak spots to make them easier to hit while remaining stealthy.
  • Decreased the combat intensity against AMP Grenadier units, adjusting their shooting distance and volley frequency.
  • Changed the enemy units’ accuracy when the player is moving fast, resulting in a more balanced and less frustrating combat experience.
  • Longer “safety belt” timer prevents the player from instantly dying when taking a large amount of damage from NPCs at roughly the same power level.

Main Quests & Side Quests Enhancements

  • Various improvements to main quests and side quests, including adjustments to objective markers, difficulty balancing, and quest progression fixes.
  • Fixed visual and technical issues with quest NPCs, dialogue scenes, and quest-specific locations.

Additional Bug Fixes

  • Fixed various visual glitches, inventory and item-related issues, animation and sound problems, and stability improvements.
  • Adjusted the spawning and behavior of harvestable resources according to Hunter’s Guide information.
  • Improved the behavior and coordination of enemy units during combat encounters.
  • Fixed issues related to fast traveling, quest completion, and player progression.

💡 Q&A: Answering Your Burning Questions

Q1: Are the updates available for all platforms?

A1: Yes, Title Updates 3 and 3.1 are available for PC, Xbox Series X/S, PS5, Luna, and GeForceNow.

Q2: Can I enable motion aiming with controllers other than the DualSense?

A2: Motion aiming with controllers other than the DualSense is currently only available on PC/PS5.

Q3: Has the co-op experience been improved?

A3: Yes, general improvements to co-op animation, stability, and login/out issues have been made, enhancing the co-op experience for players.

Q4: Are there any changes to the game’s performance and graphics settings?

A4: Yes, several technical improvements have been made, including the addition of new graphic settings, improved streaming of objects, and various bug fixes and optimizations.

Q5: How can I clear all “New” markers in the menu?

A5: You now have the option to “Mark all as read” on the System menu and when hovering over specific menu tabs to clear all existing “New” markers.

Q6: Has the game’s balance been improved?

A6: Yes, various adjustments have been made to combat encounters, pathing, accuracy, and quest difficulty to ensure a more balanced and enjoyable gameplay experience.

Q7: Are there any changes to inventory management?

A7: The stash capacity has been increased from 200 to 250, providing more space to store your valuable items.

Q8: Has the visibility of investigation clues been improved?

A8: Yes, the visibility of investigation clues has been enhanced when using Na’vi Senses, making it easier to locate the clues belonging to an investigation.

Conclusion

Title Updates 3 and 3.1 for Avatar: Frontiers of Pandora have brought significant improvements and refinements to enhance the overall gameplay experience. From improved navigation and visibility options to new motion aiming capabilities and increased stash capacity, these updates aim to make your journey through Pandora’s immersive open world even more enjoyable. So grab your DualSense controller, sharpen your arrows, and prepare to embark on an extraordinary adventure in the world of Avatar!

Don’t forget to share your thoughts on the updates and your exciting gameplay moments on social media. 🌍💥🏹


References: – Useful Avatar: Frontiers Of Pandora beginner tips and tricksUnwritten rules in Avatar: Frontiers of PandoraAvatar: Frontiers of Pandora’s immersive open worldAvatar: Frontiers of Pandora is officially part of the Avatar canon universe