Traditional Spellcasters in Baldur’s Gate 3: A Guide to Devastating Evocation Spells
The Evocation School in Baldur's Gate 3 Houses a Range of Useful Spells. Here Are Some of the Top Choices.
Baldur’s Gate 3 Top Ranked Evocation Spells for Your Spellcasting Pleasure
Updated on January 28, 2024 by Rhenn Taguiam

Traditional spellcasters in Baldur’s Gate 3 are like glass cannons, relying on devastating attacks to eliminate opponents without breaking much of a sweat. These spellcasters, dedicated to the Evocation School of magic, evoke the Weave’s destructive energies in attacks that damage foes in myriad ways. In this guide, we’ll dive into the most practical and powerful Evocation spells that add a tactical flair to your gameplay.
- Wall of Fire (4th-Level)

| Level | Damage Range (Damage Dice) | Range | Save | Concentration | Cost |
|---|---|---|---|---|---|
| 4 | 5-40 Damage (5d8 Fire) | 18m | DEX Save | Yes | Action, Level 4 Spell Slot |
In Baldur’s Gate 3, controlling the battlefield is key to dominating your enemies. That’s where Wall of Fire comes in. This 4th-level spell creates a literal wall of fire that inflicts 5d8 Fire Damage to anyone who comes near it, unless they manage to avoid it with a Dexterity Save.
Not only does Wall of Fire damage opponents, but it also provides a strategic advantage. By creating this fiery barrier, you give your ranged attackers room to attack without worrying about melee combat. Plus, enemies trying to navigate around the wall will be delayed, allowing you ample time to prepare counter-measures.
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- Wall Of Stone (5th-Level)

| Level | Damage Range (Damage Dice) | Range | Save | Concentration | Cost |
|---|---|---|---|---|---|
| 5 | None | 18m | None | Yes | Action, Level 5 Spell Slot |
In the heat of battle, sometimes the best defense is a good offense. Enter Wall of Stone. By conjuring a wall of non-magical stone, you gain much-needed protection when things get tough. Despite the spell’s 5th-level requirement, it’s a valuable tool for controlling the environment in tight battles.
With Wall of Stone, you can deter enemy advances or secure your exit without interference. Its 18-meter range allows you to manipulate the geography, giving you a tactical advantage. Use this spell strategically to tip the scales in your favor.
- Wall Of Ice (6th-Level)

| Level | Damage Range (Damage Dice) | Range | Save | Concentration | Cost |
|---|---|---|---|---|---|
| 6 | 20-120 Damage (+10d6 Cold) | 18m | Dexterity | Yes | Action, Level 6 Spell Slot |
In combat, a spell’s impact extends beyond its initial burst of damage. That’s why Wall of Ice stands out among other spells. This 6th-level spell creates a solid ice wall that deals 10d6 Cold Damage to enemies in its path, which they can only avoid by succeeding on a Dexterity Save.
But what sets Wall of Ice apart is its lasting effect. When the wall eventually breaks, it releases a cloud of freezing air that deals 10d6 damage to creatures inside it. This allows you to create much-needed space and reposition yourself strategically, while enemies risk being damaged by the wall’s effects.
- Mass Healing Word (3rd-Level)

| Level | Damage Range (Damage Dice) | Range | Save | Concentration | Cost |
|---|---|---|---|---|---|
| 3 | 1d4+WIS Healing | 18m (18m Radius) | None | No | Bonus Action, Level 3 Spell Slot |
When it comes to healing spells in Baldur’s Gate 3, Mass Healing Word is a go-to choice for maximizing multi-person healing in a pinch. With this 3rd-level spell, you can provide basic healing value to up to six allies.
Although Mass Healing Word only heals for 1d4+WIS, its ability to heal multiple people at once frees up lower-level spell slots for more useful spells. This makes Mass Healing Word a valuable addition to your arsenal, especially in combat situations where every second counts.
- Eldritch Blast (Cantrip)

| Level | Damage Range (Damage Dice) | Range | Save | Concentration | Cost |
|---|---|---|---|---|---|
| Cantrip | 1-10 Damage (1d10 Force) | 18m, Attack Roll | None | No | Action |
When it comes to offensive spells for Warlocks in Baldur’s Gate 3, nothing beats the versatility of Eldritch Blast. Although Magic Missile guarantees hits, Eldritch Blast offers flexibility and adaptability.
Eldritch Blast deals potentially 1d10 Force Damage with no spell slot cost, making it a reliable damaging spell. But what sets it apart is its compatibility with Warlock Eldritch Invocations. With Agonizing Blast, you can add your CHA Mod to the Blast’s damage. And with Repelling Blast, you can push enemies back with a forceful blast.
- Shatter (2nd-Level)

| Level | Damage Range (Damage Dice) | Range | Save | Concentration | Cost |
|---|---|---|---|---|---|
| 2 | 3-24 Thunder Damage | 18m, 3m | Constitution | No | Action, Level 2 Spell Slot |
Shatter, an evocation spell in Baldur’s Gate 3, is known for its wide area of effect and its ability to damage objects. This 2nd-level spell inflicts 3d8 Thunder Damage to all nearby creatures and objects, unless they succeed on a Constitution save.
Shatter’s main strength lies in its ability to enforce disadvantage on the Constitution saves of creatures made of inorganic material. Additionally, breaking objects around the area of effect can set up even more powerful attacks by utilizing the environment to your advantage.
- Faerie Fire (1st-Level)

| Level | Damage Range (Damage Dice) | Range | Save | Concentration | Cost |
|---|---|---|---|---|---|
| 1 | None | 18m | Dexterity | Yes | Action, Level 1 Spell Slot |
A powerful spell becomes useless if it can’t hit its target. That’s where Faerie Fire comes in. This 1st-level spell not only reveals all invisible foes within its 18-meter target range but also imposes advantage on attack rolls against them.
The ability to guarantee advantage against illuminated enemies can set up powerful combos for damage, such as pairing Faerie Fire with a Sneak Attack from a high-level Rogue. Don’t underestimate the utility of this potent evocation spell.
- Chromatic Orb (1st-Level)

| Level | Damage Range (Damage Dice) | Range | Save | Concentration | Cost |
|---|---|---|---|---|---|
| 1 | 3-24 Damage (3d8 Thunder) OR 2-16 Damage (2d8 Acid, Cold, Fire, Lightning, or Poison with a surface) | 18m (2m Radius) | None | No | Action, Level 1 Spell Slot |
Surfaces play a crucial role in Baldur’s Gate 3 combat strategies, and Chromatic Orb allows you to create surfaces whenever you wish. This 1st-level spell deals 3d8 damage of a specific type (e.g., Thunder) or creates a 2-meter radius surface of various elemental types (e.g., Acid, Cold, Fire, Lightning, or Poison).
The versatility of Chromatic Orb lies in its ability to manipulate the battlefield by strategically utilizing different damage types. This allows you to exploit the weaknesses of various creatures and gain a significant advantage over your foes.
- Scorching Ray (2nd-Level)

| Level | Damage Range (Damage Dice) | Range | Save | Concentration | Cost |
|---|---|---|---|---|---|
| 2 | 6-36 Damage (6d6 Fire) | 18m | None | No | Action, Level 2 Spell Slot |
In Baldur’s Gate 3, spells that target multiple enemies are considered some of the most efficient abilities. Scorching Ray, a powerful 2nd-level spell, unleashes three rays of fire that deal 2d6 Fire Damage each.
Despite its lower damage per ray, Scorching Ray makes up for it with its versatility. You can split the rays among multiple targets, focus your fire on a single enemy, or find a combination that best suits the situation. This freedom of choice and decent Fire damage make Scorching Ray a reliable combat spell.
- Magic Missile (1st-Level)

| Level | Damage Range (Damage Dice) | Range | Save | Concentration | Cost |
|---|---|---|---|---|---|
| 1 | 6-15 Damage (3d4+3 Force) | 18m | None | No | Action, Level 1 Spell Slot |
While Warlocks have Eldritch Blast, other spellcasters can rely on the iconic Magic Missile. This 1st-level spell launches three darts that unerringly hit their targets.
Each Magic Missile dart deals 2-5 Force Damage, with upcast versions allowing for more targets. The reliability and guarantee of hitting make Magic Missile a must-have spell against weaker mobs, even with its lower DPS. Keep this spell in your back pocket for a guaranteed hit when you need it most.
- Mass Cure Wounds (5th-Level)

| Level | Damage Range (Damage Dice) | Range | Save | Concentration | Cost |
|---|---|---|---|---|---|
| 5 | 3-24 Healing (3d8+WIS/CHA) | 18m | None | No | Action, Level 5 Spell Slot |
In challenging situations, having a powerful healing spell can be a game-changer. Mass Cure Wounds, a 5th-level spell, allows you to heal up to six targets for 3d8+1d8 HP/level + Spell Ability Modifier, making it a multi-target “upcast” version of traditional Cure Wounds.
While the spell slot cost is significant, Mass Cure Wounds is worth adding to your roster of prepared spells for worst-case scenarios. It can be a lifesaver, especially when your primary healer is running low on healing resources.
- Flame Strike (5th-Level)

| Level | Damage Range (Damage Dice) | Range | Save | Concentration | Cost |
|---|---|---|---|---|---|
| 5 | 10-60 Damage (5d6 Radiant) | 18m | Dexterity | No | Action, Level 5 Spell Slot |
When it comes to damaging spells, Flame Strike is a force to be reckoned with. This 5th-level spell summons a pillar of fire from the heavens, dealing 5d6 Fire + 5d6 Radiant Damage to enemies in the area of effect. Those who succeed on a Dexterity Save take only half damage.
Flame Strike can quickly eliminate weaker enemies and deal significant damage to bosses. Use it wisely and unleash its fiery power in the most opportune moments to turn the tide of battle in your favor.
- Sunbeam (6th-Level)

| Level | Damage Range (Damage Dice) | Range | Save | Concentration | Cost |
|---|---|---|---|---|---|
| 6 | 6-48 Damage (6d8 Radiant) | 18m | Constitution | Yes | Action, Level 6 Spell Slot |
When it comes to consistent damage and debilitating effects, Sunbeam takes the spotlight. This 6th-level spell summons a beam of light from the sky, blinding all creatures in its path and dealing 6d8 Radiant Damage, with half the damage on a successful Constitution save.
But what makes Sunbeam truly powerful is its sustained effect. Over 10 turns, you can recast Sunbeam once per turn without any additional cost. This allows you to consistently dish out damage, making it ideal for clearing mobs and taking down tough bosses.
- Fireball (3rd-Level)

| Level | Damage Range (Damage Dice) | Range | Save | Concentration | Cost |
|---|---|---|---|---|---|
| 3 | 8-48 Damage (8d6 Fire) | 18m (6m Radius) | Dexterity | No | Action, Level 3 Spell Slot |
And now, for the grand finale, we have the infamous Fireball. Prepare for explosive results as this 3rd-level spell summons a bright fiery ball from your fingertips, which then detonates on impact. The explosion deals 8d6 Fire Damage to all creatures in the vicinity, with half damage on a successful Dexterity Save.
Fireball’s wide area of effect and massive damage make it ideal for tackling multiple threats at once. This spell is a must-have in your arsenal, allowing you to decimate weaker mobs and deal significant damage to stronger opponents. Just be sure to use it wisely, as its power can also affect your allies if they’re caught within the blast!
Additional Topics
Now that we’ve covered the devastating Evocation spells in Baldur’s Gate 3, you might have some additional questions. Here are a few common topics that readers often inquire about:
Q: What are some defensive spells for spellcasters?
A: While Evocation spells focus on offense, there are other schools of magic that offer defensive spells. Some popular defensive spells for spellcasters include Shield, Mirror Image, and Stoneskin. These spells provide protection and damage mitigation, ensuring the safety of spellcasters in the heat of battle.
Q: Are there any crowd control spells available?
A: Absolutely! Crowd control spells are essential for controlling the battlefield and gaining an advantage over your enemies. Spells like Grease, Entangle, and Hypnotic Pattern can incapacitate or hinder opponents, allowing you to dictate the flow of combat and create tactical opportunities for your party.
Q: Can you recommend any utility spells for spellcasters?
A: Utility spells are a spellcaster’s Swiss Army knife, offering a wide range of non-combat benefits. Some useful utility spells include Teleportation Circle for quick travel, Detect Magic for identifying magical items, and Knock for unlocking doors and containers. These spells can greatly enhance your exploration and problem-solving abilities in the game.
Q: How can spellcasters maximize their spell slots in Baldur’s Gate 3?
A: Spellcasters need to carefully manage their spell slots to make the most of their magical abilities. Investing in spells with higher levels of versatility, like Counterspell and Dispel Magic, can be crucial against enemy spellcasters. Additionally, consider multiclassing to gain access to different spell slots and widen your range of usable spells.
Conclusion
With the devastating Evocation spells at your disposal, you can unleash tremendous power and dominate the battlefield in Baldur’s Gate 3. From fiery walls to blinding beams of light, these spells offer tactical prowess and destructive potential.
Remember to choose your spells wisely and tailor them to your playstyle and party composition. Whether you’re a glass cannon sorcerer or a versatile wizard, the right combination of Evocation spells can turn the tide of battle in your favor.
So, go forth and conquer the realms of Baldur’s Gate 3 with your mighty spells! And don’t forget to share your epic adventures on social media using the hashtag #BaldursGate3Spells. May the dice roll in your favor!
References
- The Importance of Space Control in RPGs
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- Unleash the Power of Eldritch Blast: Best Warlock Spells in Baldur’s Gate 3
- Beyond Fireball: 15 Best Area of Effect Spells in Baldur’s Gate 3
- Mastering the Art of Aim: Tips and Tricks for Spellcasters in Baldur’s Gate 3
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