Baldur’s Gate 3: Feats Guide

Baldur's Gate 3: Feats Guide

Baldur’s Gate 3 Feats: Unleashing the Power of Quirkiness and Abilities

Who doesn’t love a good feat? And in Baldur’s Gate 3, feats are where the fun and quirkiness truly shine. These unique skills give your characters new abilities to use in and out of combat, and boy, do they make the game a blast! So, let’s dive into the world of feats and unleash the power within them.

But before we embark on this feat-filled journey, let’s take a moment to appreciate the “default” choice – Ability Score Improvement. It’s like a comforting blanket for your character’s build, always there to give you a boost when you need it. However, don’t settle for the easy path just yet. There’s a whole world of BG3 feats to explore, and trust me, you won’t want to miss out on the quirkiness and awesomeness they bring.

What Are Feats in Baldur’s Gate 3?

Feats are those glorious moments in the game where your character levels up and gains access to unique skills. They come in handy at Level 4, 8, and 12 for most characters, with some lucky ones getting them even more frequently. So, what makes these feats worth your attention, you might ask? Well, they can grant you new proficiencies, spells, and even increase your damage and defensive capabilities in specific situations. The best part? These feats are available to all classes, meaning there’s something for everyone. Wizards wielding heavy armor? Fighters casting spells? Monks smashing their foes with a great weapon? Yep, it’s all possible! Talk about diversity!

But, hey, not all feats are created equal. It’s like choosing between a plain old potato and a mouthwatering steak. So, before you make any hasty decisions, do some soul-searching. Take the time to explore all the BG3 feats and find the one that makes your heart skip a beat. And remember, if things don’t turn out as expected, Withers is here to save the day with a little respec magic, for a mere 100 Gold. Cha-ching!

All Baldur’s Gate 3 Feats, Unveiled

image: Baldur’s Gate 3 Feats List

Now, let’s get to the meat of the matter. Feast your eyes on the following list of Baldur’s Gate 3 feats, explained for your gaming delight:

Feat Effects Prerequisites
Ability Improvement Increase one Ability by 2, or two abilities by 1, to a maximum of 20. N/A
Actor Charisma Increases by 1, to a maximum of 20. Proficiency Bonus is also doubled for Deception and Performance Checks. N/A
Alert Gain a +5 bonus to Initiative and can’t be Surprised. N/A
Athlete Strength or Dexterity increases by 1, to a maximum of 20. When Prone, standing up uses significantly less movement. Jump distance also increases by 50%. N/A
Charger Gain Charger: Weapon Attack and Charger: Shove, two movement-fuelled melee abilities that can displace enemies. N/A
Crossbow Expert When making Crossbow attacks within melee range, Attack Rolls do not have Disadvantage. Piercing Shot also inflicts Gaping Wounds twice as long. N/A
Defensive Duellist When attacked while wielding a Finesse Weapon you’re Proficient with, use a reaction to add Proficiency Bonus to your AC. N/A
Dual Wielder Can use Two-Weapon fighting even if both weapons aren’t Light. Gain a +1 bonus to Armor Class while wielding a melee weapon in each hand. Cannot dual-wield Heavy weapons. N/A
Dungeon Delver Gain Advantage on Perception Checks made to detect hidden objects and on Saving Throws made to avoid or resist traps. Gain Resistance to damage dealt by traps. N/A
Durable Constitution increases by 1, to a maximum of 20. Regain full hit points each time you take a Short Rest. N/A
Elemental Adept Spells take less resistance from a damage type of your choice. When casting spells of that type, you cannot roll a 1. N/A
Great Weapon Master When landing a Critical Hit or kill a target with a melee weapon attack, you can make another melee weapon attack as a bonus action. Attacks with Heavy melee weapons you are Proficient with can, optionally, deal an additional 10 damage at the cost of -5 to the Attack Roll. N/A
Heavily Armoured Gain Armor Proficiency with Heavy Armor and Strength increases by 1, to a maximum of 20. Medium Armor Proficiency
Heavy Armour Master Strength increases by 1, to a maximum of 20. Incoming damage from non-magical attacks also decreases by 3 while wearing Heavy Armor. Heavy Armor Proficiency
Lightly Armoured Gain Armor Proficiency with Light Armor and Strength or Dexterity increases by 1, to a maximum of 20. N/A
Lucky Gain 3 Luck Points, which can be used to gain Advantage on Attack Rolls, Ability Checks, or Saving Throws, or to make an enemy reroll their Attack Rolls. N/A
Mage Slayer When a creature casts a spell within melee range, you have Advantage on any Saving Throw against it, and can use a reaction to immediately make an attack against the caster. Enemies hit have Disadvantage on Concentration Saving Throws. N/A
Magic Initiate – Bard, Cleric, Druid, Sorcerer, Warlock, Wizard Learn cantrips and spells from your chosen class. Spellcasting Ability for all spells is based on the chosen class. N/A
Martial Adept Learn two maneuvers from the Battle Master subclass and gain a Superiority Die to fuel them. Regain expended Superiority Dice after a Short or Long Rest. N/A
Medium Armor Master When wearing Medium Armor, it doesn’t impose Disadvantage on Stealth Checks. The bonus to AC from Dexterity also becomes +3 instead of +2. N/A
Mobile Movement speed increases, and difficult terrain doesn’t slow you down when you Dash. If you move after making a melee attack, you don’t provoke Opportunity Attacks. N/A
Moderately Armoured Gain Armor Proficiency with Medium Armor and shields, and Strength or Dexterity increases by 1, to a maximum of 20. Light Armor Proficiency
Performer Gain Musical Instrument Proficiency, and Charisma increases by 1, to a maximum of 20. N/A
Polearm Master When attacking with specific weapons, can use a Bonus Action to attack with the butt of your weapon. Can also make an Opportunity Attack when a target comes within range. N/A
Resilient Increase an Ability by 1, to a maximum of 20, and gain Proficiency in that Ability’s Saving Throws. N/A
Ritual Caster Learn two ritual spells of your choice. INT/WIS greater than 13
Savage Attacker When making weapon attacks, roll for damage twice and use the highest result. N/A
Sentinel When an enemy within melee range attacks an ally, you can use a reaction to make a weapon attack against that enemy. Gain Advantage on Opportunity Attacks, and creatures hit by an Opportunity Attack can no longer move for the rest of its turn. N/A
Sharpshooter Ranged weapon attacks do not receive penalties from High Ground Rules. Ranged weapon attacks, with weapons you are Proficient with, optionally have a -5 penalty to their Attack Roll, but deal an additional 10 damage. N/A
Shield Master Gain a +2 bonus to Dexterity Saving Throws while wielding a shield. Can use a reaction to shield yourself and diminish the effect’s damage. On a failed Saving Throw, only take half damage. N/A
Skilled Gain Proficiency in 3 Skills of your choice. N/A
Spell Sniper Learn a Cantrip, and reduce the number needed to roll a Critical Hit while attacking by 1. Spellcasting
Tavern Brawler When making an Unarmed Attack, use an improvised weapon, or throw something, your Strength Modifier is added twice to the damage and Attack Rolls. N/A
Tough HP maximum increases by 2 for every level gained. N/A
War Caster Gain Advantage on Saving Throws to maintain Concentration on a spell. Can use a reaction to cast Shocking Grasp at a target moving out of melee range. Spellcasting
Weapon Master Gain Proficiency with four weapons of your choice, and your Strength or Dexterity increases by 1, to a maximum of 20. N/A

And there you have it, folks! A delicious feast of Baldur’s Gate 3 feats ready to satiate your gaming appetite. Just remember, these feats are your gateway to a world of quirkiness and power. So, choose wisely and unleash your character’s full potential.

Wait, there’s more! Get ready to embark on your epic journey in Baldur’s Gate 3, available on PC with a release date set for PlayStation 5 on September 6, 2023. And fear not, Xbox Series X|S players, a version is also in the works! Happy gaming, adventurers!