Modding Tools for Cities Skylines 2 Expected in a Couple of Months – Prepare to Unleash Your Creative Genius!
Patience Required Cities Skylines 2 Modding Tools Still a Couple of Months Away
###Official Modding Tools for Cities: Skylines 2: The Long-Awaited Adventure
Hold onto your controllers, gamers! The official modding tools for Cities: Skylines 2 are on their way, but you’ll have to exercise some patience. According to the game’s developer, Colossal Order, it’ll be at least a couple of months until they are ready to unleash these modding wonders upon us.
In a recent developer diary, the CEO of Colossal Order, Mariina Hallikainen, spilled the beans about the much-anticipated mod support. The good news is that it’s coming! The not-so-good news is that it won’t be available at launch. Paradox, the game’s publisher, previously confirmed this unfortunate fact.
You might be wondering why it’s taking so long. Well, fret not, as Mariina Hallikainen assures us that the Editor is being carefully crafted and perfected. It seems the team wants to make sure it’s not as buggy as the creepy crawlies you encounter in the virtual cityscape. They’re working hard to get the Editor in tiptop shape before unleashing it upon us.
But what does the current version of the Editor offer? Let’s take a peek behind the modder’s curtain. So far, Colossal Order has included maps and support for code modding. Think of it as a sneak preview, a taste of the modding extravaganza to come in the “initial release” of Cities: Skylines 2. And fear not, my fellow builders, because the studio plans to add other popular modding features from the original game, such as asset importing. Consider it the extra sprinkles on the gaming sundae.
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The goal of the development team is clear: release the modding tools as soon as possible. Mariina Hallikainen dives into the timeline, teasing that they expect the Editor to be ready for its initial release in a couple of months. However, she wisely refrains from making concrete promises, sparing us from disappointment should any unexpected hurdles pop up. It’s a delicate balance between providing gamers with an exciting glimpse into the future and keeping expectations in check.
For those console gamers among us, there’s good news too. The console release of Cities: Skylines 2, originally delayed until spring 2024, will include “all the intended Editor features” right from the start. However, code modding and asset importing will be missing. But hey, at least the foundation will be there to dive into your city-building adventures!
The development team is hard at work behind the scenes, taking care of LODs and improving GPU performances, ensuring a “relevant performance boost.” A fourth patch is also on the horizon, filled with fixes and tweaks to enhance your gaming experience. After that, brace yourselves, because the team will be tackling larger fixes that take a bit more time to perfect. It’s all about providing gamers with the best possible experience.
So, fellow mayors and virtual architects, buckle up and prepare to unleash your creativity! While you may have to wait a little longer for the official modding tools, rest assured that the Colossal Order team is working tirelessly to create a gaming experience that will make your inner gamer jump for joy. Stay patient, stay excited, and get ready to transform your virtual cities into marvelous masterpieces!
#####Readers, now it’s your turn! Are you ready to unleash your creativity in Cities: Skylines 2? How do you feel about the upcoming modding tools and the wait involved? Share your thoughts in the comments below and stay tuned for more exciting updates! And remember, patience is a virtue, but a gamer’s imagination knows no bounds!