Sega’s Fumbled Masterpiece: The Tragic Tale of Hyenas
Hyena Havoc Sega's Mega Budget Loot Shooter Reportedly Cancelled, Game Geeks Grieve
Sega’s cancelled loot shooter Hyenas was allegedly the company’s biggest budget game ever, according to a new report.
Are you ready for a gut-wrenching story filled with twists, turns, and plenty of facepalms? Buckle up, my fellow gamers, because we’re about to take a journey into the disastrous world of Hyenas, Creative Assembly’s ill-fated loot shooter set in the depths of space. Get your popcorn ready, because this one’s a doozy!
According to sources, Hyenas was rumored to be Sega’s “biggest budget game ever.” Imagine that, folks! We’re talking about a game with so much potential, it could’ve skyrocketed to the stars and become Sega’s shining masterpiece. But alas, that dream was quickly extinguished, just like the fire in a damp matchbox. How did it all go so wrong? Let’s dig in and find out.
Enter YouTube channel Volound, the bearer of mind-blowing revelations about Hyenas’ demise. Anonymous developers spilled the beans on the game’s development process, and boy, is it a juicy tale. Picture this: a total lack of direction, leadership taking naps at the wheel but never losing their jobs, and a game that changed engines like it was on a rollercoaster ride. Quite the whirlwind, wouldn’t you say?
But hold on, there’s more. It seems the internal feedback on Hyenas was as cold as the Arctic tundra. Developers felt that the game would fade into the background of the overcrowded multiplayer shooter market like a drop in an ocean of mediocrity. Ouch, talk about a brutal assessment. And guess what? The fine folks at VGC corroborated these claims. The plot thickens!
Get ready for this bombshell: Hyenas started as a premium game but made a desperate U-turn into the treacherous realm of free-to-play with microtransactions. It’s like the game had a sudden identity crisis, frantically waving its arms and screaming, “Pick me! Pick me!” Imagine investing millions of dollars only to watch your game transform into a money-hungry beast. It’s like going to a fancy restaurant and being served a burger on a silver platter. Disappointing, to say the least.
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Now, let’s talk character development. Originally, the team aimed for lovable rogues; you know, the kind of characters you’d want by your side during an interstellar heist. But instead, the higher-ups decided to go for “gleeful audacity.” They wanted characters who didn’t give a flying saucer and were oozing with attitude. Imagine characters that say, “Yeah, man, I don’t give a duck!” You get the picture. The result? Unmemorable, unrecognizable characters that make you wish you had selective amnesia.
Just when you thought things couldn’t get any crazier, enter Neill Blomkamp, the film director who visited the studio back in 2019. Apparently, he had some wild ideas to salvage the sinking ship. His vision revolved around creating a world where physical media became more valuable than clean underwear during a zombie apocalypse. Imagine a post-apocalyptic landscape where DVDs, music, and games are the currency of survival. Talk about a mind-boggling concept! Blomkamp even made a mood video to showcase his ideas, rescuing the development team from their “WTF are we doing?” slump. Phew!
Here’s the real kicker, my friends: Hyenas was Sega’s biggest budget game. Yep, you read that right. The biggest of the big. It even outshone the legendary Shenmue, a game notorious for its hefty price tag. Imagine that! Sega poured mountains of cash into this project, hoping for a golden return. Sadly, like a gambler on a losing streak, they were left with empty pockets and broken dreams.
But here’s where the story takes a twist. Despite the avalanche of calamities, one developer surprisingly doesn’t hold a grudge against Sega for pulling the plug on Hyenas. They claim that canceling the game was the right move, preventing further financial catastrophe. However, they do harbor anger towards the inept leadership who steered the ship into treacherous waters. It’s like blaming the captain for crashing the Titanic but not holding a grudge against the iceberg. Admirable, indeed.
Now, dear readers, we sit here with a mix of emotions. On one hand, we feel the pain of the developers who poured their blood, sweat, and code into this ill-fated project. On the other hand, we can’t help but marvel at the sheer absurdity of it all. It’s like watching a three-headed dragon trying to juggle flaming swords. You can’t look away, and you can’t help but laugh.
So, let this be a lesson to all aspiring game developers and publishers out there. Take heed of Hyenas’ cautionary tale. It’s a reminder that even the grandest dreams can turn into a trainwreck if not handled with care and vision.
And with that final nugget of wisdom, I bid you farewell, fellow gamers. May your gaming adventures be filled with joy, laughter, and games that don’t end up as colossal failures. Stay tuned for more epic tales from the gaming world, where reality can sometimes be stranger than the most outlandish of games. Game on!





