Remnant 2: Top 7 Ranked Team Perks
Remnant 2: Top 7 Ranked Team Perks
Top Team Perks in Remnant 2 That Will Save Your Butt
If you want to survive the relentless onslaught of enemies in Remnant 2, you can’t go it alone. Working together with your teammates and combining your skills and weapons is crucial for taking down the bigger, scarier monsters that lurk in the game.
While each Archetype in Remnant 2 has a variety of perks to enhance their individual abilities, it’s the Team Perks that really elevate the party’s strength and effectiveness. Although some team perks might not do much for the whole team, there are definitely a few that greatly boost movement, damage, and health, and these are the ones you should focus on. So, let’s dive into the top team perks that will save your butt in Remnant 2!
7. Return To Sender – Hunter

Ability: Kills due to weak spots and critical hits increase ammo drops by 25%.
Upgrade: Kills due to weak spots and critical hits increase ammo drops by 50% and doubles the chance of ammo drops.
This perk is a real game-changer, especially in the early worlds of Losomn and Yaesha. Not only does it encourage the entire team to aim for weak spots, but it also rewards them handsomely with extra ammo. It’s particularly beneficial when playing with a Gunslinger or Handler, who can dish out damage without worrying about running out of ammo. It may be situational, but it’s incredibly useful when it comes into play.
6. Spirit Of The Wolf – Handler

Ability: Increase movement speed by 10%. All allies within 10m of the Handler gain the Handler’s movement speed.
Upgrade: Increase movement speed by 10%. All allies within 10m of the Handler gain the Handler’s movement speed. Also reduces stamina cost for allies by 15%.
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Remnant 2 pays attention to movement, and this perk is a must-have for Archetypes like Invader and Explorer who rely on hit-and-run strategies. The 10% movement boost makes a noticeable difference, but it’s the reduced stamina cost that really stands out. With this perk, dodging boss attacks becomes easier, allowing you to stay agile and avoid taking unnecessary damage. Sprinting and evading for longer periods of time is a game-changer in tough encounters.
5. Residue – Summoner

Ability: Minions that expire leave a 3m aura that heals 2.5% health per second, lasts 10 seconds.
Upgrade: Minions that expire leave a 3m aura that heals 2.5% health per second, increases healing by 20%, lasts 10 seconds.
The Summoner’s Team Perk is a hidden gem. While the Summoner focuses on explosive damage with their summoned minions, this perk allows them to heal the team for a small amount over 10 seconds when the minions expire. It becomes incredibly powerful when paired with a medic, creating a formidable team that is hard to take down. Just remember to move over to where the minions perished during intense gunfights to capitalize on the healing aura.
4. Posse Up – Gunslinger

Ability: Ammo pickups award 20% additional ammo per player, bonus split equally between everyone.
Upgrade: Ammo pickups award 30% additional ammo per player, bonus split equally. Also causes Ammo Boxes to drop additional ammo on the ground.
The Gunslinger may benefit the most from this perk, but it’s no less valuable for other Archetypes. Posse Up ensures that each ammo pickup contributes to a shared bonus pool, making ammo scarcity less of an issue for the whole team. The upgraded version even makes Ammo Boxes drop extra ammo on the ground, which can be a lifesaver in worlds where resources are scarce. It’s a major game-changer when it comes to ammo management.
3. Panacea – Alchemist

Ability: Curative effects apply to all allies within 15m and grant 15 additional resistance.
Upgrade: Allies affected by Panacea also gain +10% status and Blight resistance.
The Alchemist not only deals explosive damage but also functions as a mini-healer with the Panacea perk. This perk allows the Alchemist to share vial and consumable buffs with the team while curing debuffs. It’s especially useful in countering annoying early-game debuffs like Bleeding and Burning, saving your team from unnecessary hiding and avoiding damage. When facing enemies with deadlier status effects, the Alchemist becomes invaluable.
2. Magnetic Field – Engineer

Ability: Heavy Weapons grant 15% damage reduction to all allies within 2.5m.
Upgrade: Heavy Weapons grant 15% damage reduction and gradually restore ammo to allies within 2.5m.
The Engineer wields deadly Heavy Weapons that obliterate enemies. With the Magnetic Field perk, these weapons also provide a hefty defense boost to allies nearby. The Engineer’s high damage output combined with the damage reduction makes surviving grueling encounters significantly easier for the whole team. Just make sure to stick close to the Engineer during intense battles for maximum benefit.
1. Benevolence – Medic

Ability: Increase Relic efficacy by 15% and heal nearby allies for 30% of the total value.
Upgrade: Increase Relic efficacy by 15% and heal nearby allies for 30% of the total value. Increases to 60% for anyone below 35% maximum health.
The Medic Archetype rightly holds the crown for the best Team Perk in Remnant 2. Benevolence is an absolute life-saver in crucial encounters when your team is on the brink of defeat. Each time the Medic uses a Relic, nearby teammates are healed for 30% of the total amount, along with a 15% boost to the healing value. The upgraded version takes it further by healing players for 60% of the value when their health is low. In combination with the Medic’s Backbone ability and Benefactor perk, the Medic ensures the survival of the team in any dire situation.
Remnant 2 is an incredible game that’s available now on PlayStation 5, Xbox Series S and X, and PC. So gather your team, equip these top Team Perks, and prepare to face the challenges that await you!
More exciting Remnant 2 content:
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