Viewfinder guide: walkthrough and puzzle solutions
Viewfinder guide: walkthrough and puzzle solutions
Viewfinder Walkthrough: A Photo Puzzle Adventure! 📸
Welcome to this Viewfinder walkthrough, a photography-themed puzzle game that will take you on a mind-bending adventure full of tricks and challenges! Grab your camera and get ready to warp perspectives, reposition items, and edit reality around you in this effectively magical world. But don’t worry, I’ve got you covered with all the solutions and tips you need to master this game. So let’s dive in and capture some virtual memories!
Chapter 1 Aharon
Level 1-1: Bridge Collapse and Rewinds
The first area of Viewfinder serves as an introduction to the rewind function. As you head towards the plant covered pergola, the bridge will collapse. But fear not! Use your rewind ability to get back up and take the other bridge. Don’t forget to grab the photo of a teleporter and place it anywhere to continue your journey.
Level 1-2: Powering Up the Teleporter
In this level, you’ll need three batteries to power the teleporter, but only two are initially visible. Place the batteries you have on the power pad and then check the easel to find a photograph of the elusive third battery. Once you place it, a new area will be created, leading you to the final power source.
Level 1-3: Grab and Place
Simple yet effective! Just grab the photo off the frame and place it to reveal the teleporter. Through the newly opened door, you’ll find another photo of a battery around the corner. Place it to power up your adventure!
Level 2-1: Floating Areas and Perspective Play
Prepare to navigate two separate floating areas. Grab the picture of the bridge near the starting point and use it to create an actual bridge to the other side. As you approach the fence, look for the picture of a door on the table to your left. Use it to pass through. Progress further by finding the picture of a building and use it to create a ramp between the solar panels and the platform with the teleporter.
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Level 2-2: Cut and Enter
This level requires two batteries. One is easily visible behind a fenced area, while the second one is hidden inside a building without a door. Utilize the three pictures displayed on the screen, featuring clouds, a sunset, and aurora. These background sky pictures can be used to cut out parts of the level. Slice through the fenced area with one picture and remove a corner of the building with another to gain access and retrieve the much-needed batteries.
Level 2-3: Pictureception and the Power Room
Get ready for some mind-bending picture manipulation! Find a picture on a noticeboard that’s actually a picture of the same area with the noticeboard and another picture. Use it to place a picture, enter the new area, and repeat the process until you reach the teleporter. But wait… you won’t finish this level just yet! 🚫🏁
At this point, you’ll be unexpectedly kicked out of the simulation. To restore the power and continue your adventure, locate the power room and toggle all the switches off and then back on. Voila! The lights will come back on, and you can jump back into the house for a second attempt at the level. This time, use the pictures to construct a bridge all the way to the teleporter and complete the level.
Level 2-4: Penciled Paths
Simplicity meets brilliance in this level. Discover a drawing you can place, creating a penciled area that you can enter. Repeat this process by finding and placing new pictures within each picture you’ve previously placed until you reach the teleporter back to the house.
Optional Challenge: Archways and Collectibles
In this optional challenge, rotate the first picture you find so that the leaf-covered wall is on the floor. This rotation will unlock a secret area where you’ll come across a picture of two arches on a table. Play with the picture’s orientation to reveal hidden surprises! Rotate the picture to access the lit side, and you’ll discover a maze with a collectible duck waiting for you at the back.
But that’s not all! If you place the same picture differently, with the gloomier side facing up, you’ll find yourself right back at the picture of two arches. However, if you rotate it to make the wooden wall the floor, a new path will open up. Explore this route to find a table with another picture — a teleporter in a hole! Place it beneath your feet, fall into it, and use the teleporter to complete the level.
Chapter 1 Aharon
Level 3-1: Power Duplication
Get ready to power up! This level begins with a two-battery powered teleporter and a picture of a battery. However, before placing the picture, make sure to find the photocopier nearby. Duplicate the battery photo, and then place both pictures to obtain the pair of batteries needed to continue your photographic journey.
Level 3-2: The Upside-Down Bridge
Let’s embrace the wonders of upside-down thinking! In this level, the large staircase might lead you astray, but fear not, aspiring adventurers! Your true goal lies above. Find the teleporter that’s cunningly positioned upside down in the bottom-left corner. Rotate the picture to make it upright, and then cleverly use other pictures to create a bridge leading to the teleporter.
With these solutions, you’ll ace your journey through Viewfinder’s mind-bending world! Get your camera ready, unleash your creativity, and have a blast capturing the impossible. Happy gaming! 🎮😄
(Original image credits: Sad Owl)