Nvidia introduces DLSS 3.5, enhancing RT quality with AI-trained denoiser and ray reconstruction.

Nvidia introduces DLSS 3.5, enhancing RT quality with AI-trained denoiser and ray reconstruction.

Introducing DLSS 3.5: Boosting Ray Tracing with AI Magic

Welcome, gamers, to Gamescom 2023! Nvidia has just unveiled their latest gaming masterpiece, DLSS 3.5. Now, hold on to your controllers, because this new version comes packed with some serious AI-tuned denoising power that’s about to blow your mind!

Let’s kick things off with the DLSS 3.5 news, because it’s truly fascinating stuff. You see, real-time ray tracing relies on a limited number of rays, leaving us with an image that’s not quite perfect. That’s where the magic happens – Nvidia’s AI network swoops in, having been trained on a whopping five times more data than previous versions. This digital genius can recognize the good pixels, discard the bad ones, and retain all that juicy high-frequency detail. It’s like having a personal pixel whisperer!

But wait, there’s more! Nvidia’s AI network, with its AI-trained denoiser, isn’t just a pretty face. It actually gives you a slight performance boost. In the case of Cyberpunk 2077, enabling ray reconstruction mode made the game jump from ~104 to ~112fps. That’s a whole lot more frames per second to drool over!

Now, here’s the catch. This new denoiser requires the game developers to add it in on a per-title basis. So, while it won’t be a universal upgrade for all existing RT titles, fear not! Ray reconstruction runs on Nvidia graphics cards’ Tensor cores, which means it’ll be available on RTX 20-series, 30-series, and the latest 40-series GPUs. Phew!

But what games can you expect to see rocking the ray tracing magic? Well, the path-traced gems like the Phantom Liberty expansion of Cyberpunk 2077, Portal with RTX, and get this…Alan Wake 2! We didn’t even know Alan Wake 2 was a path-traced title, but thanks to Remedy, we’re in for a ray tracing treat.

Oh, and mark your calendars! The first DLSS 3.5 titles are set to arrive “this fall,” so get ready for the ultimate visual feast.

And that’s not all! Nvidia’s presentation had even more exciting news in store. Ever wished for a revamped Half-Life 2 experience? Your wish has been granted! Nvidia’s Half-Life 2 RTX project, led by the incredible Orbifold Studios, is here to bring you the iconic game with a full makeover. That means full ray tracing, DLSS 3, Reflex, and RTX IO, all topped off with stunning modern assets. It’s like Christmas morning for Half-Life fans!

But wait, there’s more! DLSS 3 frame generation is coming to Call of Duty: Modern Warfare 3, Payday 3, and even good ol’ Fortnite. And if that’s not enough, Modern Warfare 3 and Payday 3 are also getting Reflex to reduce the dreaded latency. Nvidia’s got our backs when it comes to smooth gameplay!

That’s not all, folks! Nvidia has even teamed up with Xbox PC Game Pass to bring their incredible gaming titles to GeForce Now. Starting this Thursday, you’ll have access to a whole library of gaming goodness. It’s a match made in gaming heaven!

And let’s not forget about Nvidia’s AI-powered NPCs. They’ve cooked up something called ‘NeMo SteerLM’ that allows characters to respond in even more realistic ways. Just imagine sliders for creativity, humor, and even toxicity! The future of gaming is looking brighter than ever.

So, gear up, gamers, because DLSS 3.5 is here to take you on a wild ride through the world of ray tracing and AI magic. Stay tuned for more impressions and analysis, because we can’t wait to dive headfirst into this new gaming frontier.

Oh, and one last thing…Control with DLSS 3.5? Astonishing.